As the first in a series of tutorials covering RizomUV Basics, this tutorial is designed to get any beginner up and running in a quick manner. We take a look at the basic workflow in RizomUV to set a solid foundation for the following videos.
In this RizomUV tutorial video, we take a look at the Similar Tools and their settings. These tools offer a massive speed increase in workflow, when working with geometry clones or similar islands.
In this tutorial video we take a look at the Trim Sheet Tools that arrived with RizomUV 2024. We cover creating Trims, saving and loading Trims, manual island placement and fitting, and automatic hotspots and the associated settings.
In this RizomUV Quick Tip, we take a look at Mixed Scales for islands, and how it can be used to optimize UV space usage, if Texel Density is not of the upmost importance.
In this 6th instalment of RizomUV Basics, we take a look at groups and the tools associated with them. We also cover the different contexts in which groups can be packed.
In our fifth instalment of our RizomUV Basics videos, we are diving into packing and it’s fundamental properties. Things like Map Rez, Margin & padding, Initial orientation, and packing scale.
As the first in a series of tutorials covering RizomUV Basics, this tutorial is designed to get any beginner up and running in a quick manner. We take a look at the basic workflow in RizomUV to set a solid foundation for the following videos.