In this RizomUV Quick Tip, we take a look at Mixed Scales for islands, and how it can be used to optimize UV space usage, if Texel Density is not of the upmost importance.
In this video we take a look at the .fbx import dialog, specifically the option to merge UV Sets by name or index, and discover exactly what that means inside RizomUV, and your 3D application.
In this RizomUV Tutorial we look into creating multiple UV Sets, Partial UV export, and deleting redundant UV Sets, that do not contain any data.
In this 6th instalment of RizomUV Basics, we take a look at groups and the tools associated with them. We also cover the different contexts in which groups can be packed.