In this RizomUV Basics tutorial, we go through the skills and tools learned in the two previous videos, and unwrap the entire ForwardControls.fbx model.
In this RizomUV Basics video, we take a look at the many different ways to select seams and geometry, and the tools that can be utilised to achieve this.
As the first in a series of tutorials covering RizomUV Basics, this tutorial is designed to get any beginner up and running in a quick manner. We take a look at the basic workflow in RizomUV to set a solid foundation for the following videos.
In this RizomUV tutorial video, we take a look at the Similar Tools and their settings. These tools offer a massive speed increase in workflow, when working with geometry clones or similar islands.
In this Quick Tip video, we take a look at the different Ray Casting settings, and how they can be utilised to allow for selecting the back faces of polygons or not.
In this instalment of our RizomUV Basics video series, we dive into the many tools and methods of selecting geometry and marking seams.
As the first in a series of tutorials covering RizomUV Basics, this tutorial is designed to get any beginner up and running in a quick manner. We take a look at the basic workflow in RizomUV to set a solid foundation for the following videos.
In this RizomUV Quick Tip we take a look at the “Select Similar” tool, and find a quick solution to the fact that it can only evaluate selections across separate islands.